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The Story
Amongst unknown stars lies a planet Xenin that could only be described as a Utopia by it's inhabitants. However maintaining this peacefull existence requires a very powerful military force comprising of capable soldiers. Xen is one of such soldiers, a rookie scout in charge of reconnaissance missions and gathering intel from surrounding planets. On one such occasion, on routine exploration he got sucked into a black hole transporting him to uncharterd regions of space. With no maps at his disposal, depleting fuel, oxygen and supplies, he aimlessly drifts through space. This is the start of the adventures of Xen the Alien.

In the first chapter of the game, Xen locates an inhabitable planet which he later learns is called Naytonia. After crash landing near a village on entry Xen meats up with the locals who explain their situation to him. Xen learns how the planet has been overun by an aggressive race of Haydens and takes it upon himself to restore power back to the rightful owners of the planet.

Game Information
A game concept formulated for another game competition, The Game Creators Alienware competition. My ambitions were too high for the scope of the competition and as a result the game was never completed. However i still have concept art, design documents, videos, code and demos available for anyone that was or still is interested.

Developement Progress

01/01/2004 - Project Terminated
Developement on this game was permanently suspended about a year ago. The games production dragged on for too long and during the time it's foundation technology slowly became more and more apparently inadequate. I will however release several items like the games design document, demo and source code for public use.

Screenshots
Here are some screenshots of in-game footage. I only made 2 stages at the time and both are visible in the pictures below. The pictures also showcases some of the cool vehicles that are available in the game like the quad bike, hover board and the rocket pack to name but a few.



The Editor
A game of this magnitude would require an editor not only to create the default stages of the game but to also release with the game so other players can create their very own stages. The editor would allow you select a location to model your stage around, so for example, the fiery desert or the mystic swamp, then the user can position props around the level, setup items, weapon crates, enemy spawn points etc and state the game rules.

Below are some pictures of the editor i started developing. It was made using both Visual Basic for the forms and Dark Basic for the 3D rendering. The screenshot on the left shows a basic stage layout while the screenshot on the right shows an extra feature allowing the user generate waypoints based on the position of obstacles to help the in-game enemies move around the stage. The editor was never finnished and can be regarded obsolete.


Concept Art
Concept artwork showcasing some of the games key characters, weapons and locations. Click on the thumbnails reveal a larger version of the images.


Design Document and Demo
Having set this game aside to work on other bigger and better projects i decided to write a detailed design document to outline what i initially intented for the game from it's origin. The game's design document basically describes the game in general, taking a look at it's features, foundation engine, characters, weapons, locations and even a game editor for creating your own custom stages. Finally it introduces the game prototype or demo that i started creating with the intention of entering it for the Alienware competition. The design document and demo can be downloaded below.


Name: Xen Design Document (.doc)
Author: Dienye Boham
Version: v1.0
Size: 3.70MB
Date uploaded: 20/11/05
Download link: Download here

Name: Xen the Alien Demo Application (.exe)
Author: Dienye Boham
Version: v1.0
Size: 13.10MB
Date uploaded: 17/12/05
Download link: Download here



updated 13.10.06