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AI is a term used to describe how intelligent your computer controlled game characters are. There are several types of A.I ranging from retro game A.I. stealth game A.I. sports games A.I. and strategy games A.I. I'm basically going to fill you in on what you should consider when making A.I. for a stealth game.Guards for a typical stealth game will have 4 main states namely unconcious, normal, confused and allerted. |
PHYSICAL STATES
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Unconcious State |
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Normal State |
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Confused State |
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Allerted Stage |
ENEMY AI DEMO
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You didn't think i was going to present you with all this theory and not give you a demo to back it up now did you? As a matter of fact, i even wrote the demo first, 3+ years ago to be precise for my game called Ninja Scroll that i terminated. You can find more info on the game here but for now, let me explain what this demo seeks to proove. |
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General Overview |
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The Controls |
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The HUD |
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The Enemy AI |
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Final Notes Name: Ninja Scroll Enemy AI Demo (.exe) Author: Dienye Boham Version: v1.0 Size: 2.64MB Date uploaded: 29/11/05 Download link: Download here |